There should be at least 40 players for OSRS gold each game. Each player is transported to either lumbridge or varrock before being transported to the city. All of them must defend their town until they have conquered all zombies they'll be coming in waves, each becoming harder. The final waves is wave 5, when they've beat waves 5 and 6, they will be teleported by the spirit of dead warriors who perished trying to fight the zombies, to falador. There they'll meet up with teams from other cities. All of them must overcome "the Hive" which is a giant egg-like form that spurts out horrible gunk at the players. After they've defeated it, the boss zombie emerges out of it, which starts at level 400, and grows to 20 levels for each player who remains in the game.
After you've defeated all boss zombies the corruption points will be earned and can be used to earn rewards in the minigame. The prizes include the Rod of Darkness, a magical staff which takes three quarters of your health and inflicts poisonous and 25-damage to anyone within five water-reservoirs (note that this can only be used only if you're fully healthy).
The Rod of Light, A magic staff that binds an opponent for five seconds and takes one-tenth of their energy every second. It is then added to the hitpoints you have. It's too complex, so I won't go on. Please leave comments, constructive criticism and tips for how to implement this concept. Let me know what areas you think should be altered or buy RuneScape Mobile gold eliminated completely. If you like what you see, please consider supporting it! Thank you for taking the time to read through this.